About
Hi, I'm Caleb.
I'm the developer, sound designer, and person behind Windfish Studios. I've spent my whole career building for the small screen, and now I'm making the games I've always wanted to play.
Experience
A career in mobile
I've been a mobile developer from the BlackBerry days through Android and iOS, with a stop at Windows Phone along the way. Today my expertise is the Flutter and Dart stack, and I spend a lot of my time working with AI.
- BlackBerryWhere it started: shipping apps for the original smartphones.
- Android & iOSYears of native mobile development across both major platforms.
- Windows PhoneYes, really. Every platform taught something.
- Flutter & DartHome base today: one codebase, beautiful apps everywhere.
- AIBuilding with AI daily, including the studio’s own game factory.
Sound
Every sound, by hand
For more than 20 years I've been producing music as a hobbyist, mostly EDM and metalcore. That experience goes straight into the games: I do all of the sound design for every Windfish game by hand.
How we build
A game factory, built with Claude
With a career in agency work and focusing on throughput, I decided it would be a fun project to make a game out of making games. Windfish games are made with a custom pixel-art "factory" I built in Flutter Web using the Flame game engine. The system is backed by many robust AI agents who plan, research, design, build, test, and ship work alongside me. I steer the design, the feel, and the sound.
Say hello
Press, collaborations, playtesting, or just want to talk games and synths? I'd love to hear from you.
hello@windfishstudios.com